Title: Class Outline 10
Course: KVCC BUS212 > Section: Class Outlines

Chapter 5

1.      Two Types of knowledge

a.      Information Gathering

b.      User Interface design knowledge

2.      User interface design knowledge

a.      Design principles - guides

b.      Design rules - instructions

3.      Four Psychological principles

a.      Users see what they expect to see

b.      Users have difficulty focusing on more than one activity at a time

c.      It is easier to perceive a structured layout

d.      It is easier to recognize something than to recall it

4.      Users see what they expect to see

a.      Context

b.      Principle of consistency

c.      Principle of exploiting prior knowledge

5.      Focusing on more than one activity at a time

a.      Cocktail party effect

a.      Perceptual Organization

b.      Principle of importance

6.      Structured layout

a.      Gestalt psychology

a.      Law of proximity

b.      Law of similarity

c.      Law of closure

d.      Law of continuity

e.      Law of symmetry

b.      Figure - ground segregation

a.      Banner blindness

7.      Recognize rather than recall

a.      Knowledge in the head

b.      Knowledge in the world

c.      Principle of recognition

Attached Files: | - KVCC BUS212_InteractiveUserInterfaceDesign_Outline 10.pdf