Title: Class Outline 23
Course: KVCC BUS212 > Section: Class Outlines

Chapter 12

1.      Interaction Devices as tools

a.      Example of putting up a shelf

2.      Why choosing interaction devices matter

3.      Why study them

4.      Input Devices

a.      Keyboards, keypads, and buttons

b.      Pointing devices

5.      Keyboards

a.      Discrete input devices

b.      Qwerty

c.      Other Styles

i.           Big Keys

ii.           Chord

iii.           Keypads

d.      Selecting one

i.           What size do the keys need to be?

ii.           What shape should it have

iii.           How robust does it need to be?

6.      Pointing devices

a.      Continuous input devices

i.           Indirect

ii.           Direct

b.      Styles - indirect

i.           Joystick

ii.           Trackball

iii.           Graphics tablet

c.      Styles - direct

i.           Touchscreen

ii.           Pen system

iii.           Light pen

d.      Selecting one

i.           How easy to learn does the device need to be?

ii.           How accurate

iii.           How much time will the user spend on it?

iv.           How much space is available?

v.           How robust does it need to be?

vi.           How manually dexterous is the user

e.      Speed, Accuracy, and preference

7.      Alternatives

a.      Gesture

.        Iris and Fingerprint

a.      Handwriting recognition

b.      Speech Recognition

8.      Output devices

a.      Screens

i.           CRT

ii.           LCD

b.      Loudspeakers

c.      Simple output

d.      Refreshable braille displays

9.      Alternatives

a.      HUD

b.      HMD

c.      Virtual reality

Attached Files: | - KVCC BUS212_InteractiveUserInterfaceDesign_Outline 23.pdf