Title: Pre-Test: Game and Simulation
Course: RITA MC - CISCO I

Q: Define "variable."

Q: Define "variable."

Q: OOP stands for ?

Q: Define Encapsulation

Q: Define Encapsulation

Q: What is Frame Rate? Why do we need fast, “consistent” frame rate?

Q: What is Frame Rate? Why do we need fast, “consistent” frame rate?

Q: List 3 requirements for a game.

Q: List 3 requirements for a game.

Q: Anti-aliasing makes what kind of lines?
- smoother appearing lines.
- lines at right angles
- rough looking lines
A: smoother appearing lines.

Q: Complete defining IDEA

I -

D -

E – Entities

A

Q: Complete defining IDEA

I -

D -

E – Entities

A

Q: Complete defining ALTER

A – assign values to key variables

L

T

E - events

R

Q: Complete defining ALTER

A – assign values to key variables

L

T

E - events

R