Title: L2 - Game Challenge 2
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Resources

Level  2 Game Challenge 2 – It’s MINE!

From CHALLENGES for GAME DESIGNERS
non-digital exercises for video game designers

For this challenge, you will be exploring the dynamic of territorial acquisition.  If you haven’t noticed already, this dynamic is present in the great majority of board games made today.  As in the previous Challenge, this game should allow two to four players. The game must obviously have some kind of territory which will be acquired. You may select from one of two win conditions.

- The first player to get all of the territory wins.
- The player with the most territory after X turns wins.

As the game’s designer, it is up to you to figure out the theme, the necessary game bits and the mechanics.

Components REQUIRED:
Any materials to create prototype.

Deliverables (1)

- Board game prototype or
- Card-game prototype or
- Tile-based-game prototype

Suggested Process

1. Determine a theme, if you wish.

Precisely what are the players trying to conquer?  A swamp?  A piece of turf?  Maybe it is a wild band of monkeys who are determined to take over the zoo at night. Remember that you do not need a theme, but having one often helps game designers new to the process to identify potential mechanics.

2. Continue to use  the same process as in Challenge 1.