Title: L6 LAB - Camera Controls
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 2

Q: Define the camera angle:
- Eye level
- High angle
- Worm's-eye view
- Dutch tilt
A: High angle

Q: Define the Camera Angle-
- Worm's eye view
- Low angle
- Bird's-eye view
- Medium Shot
A: Bird's-eye view

Q: Define Camera Angle-
- Low Angle
- High angle
- Eye level
- Extreme closeup
A: Eye level

Q: Camera Angle?
- High angle
- Low angle
- Eye level
- Bird's eye view
A: Low angle

Q: What is the name of the Game that you have selected to review CAMERA activity within?
A: Answers will vary

Q: Record/Copy the LINK to the clip you have selected:

Q: What type of CAMERA CONTROL is in use?

Q: Define a sequence (at least 3) of Camera Angles.
A: Answers will vary

Q: What CAMERA VIEWS are utilized?

Q: Identify any points in the Game that you feel that a Camera Control or Angle or View is unnecessary or out-of-place? Why?