Title: Begin HERE-GAME1328 Video Game Design HYBRID
Course: RITA MC - VIDEO GAME DESIGN HYBRID

Welcome to Video Game Design (GAME 1328)

This course emphasizes characters, environments, architecture, static objects, user interface, and storyboards for games. It also emphasizes applying 2D design concepts, and the "working side" of Game Design and Development. It's not all about drawing furry little creatures, and anime characters, or thinking of wicked designs, it is also about programming, team work, development, nasty paperwork, basic design.  And don't forget levels, cameras, controls and deadlines...oh yeah, and management.

That said, what is this course really about, what are the Professor's expectations, and what are your expectations, as a student?  WHY are you here?

As indicated above, this course is a broad overview course of Game Design.  It is less hands on with a specific piece of Software (unlike GAME1303, 1343 or 1306 - where you are actually mastering a Game Engine, software, code or Game Design tools like Adobe Products - Photoshop, or Game Maker, Unity, JAVA, Python, or C, C# or Objective C) This course is more about the technical side of Game Design. This course is about what types of jobs and careers are out there in the Game Design field, what goes into  preparing a Game for market?  What kind of documents and processes do we use to get the Game in front of Big Fish or Bottle Rocket or even JENGA? What does it take to succeed in this field.

It might surprise you when we start this course with primarily table-top Game Design.  Yes, board games!  I can hear you now - groaning and whining, or wait, I hear a few cheers, and YESSESSSS!  Game Design is Game Design whether it be table-top games, board games, card games, yard games OR Video Games.  You can take ANY of those genres and the design is basically the same for them as it is for a Video Game creation.  You will therefore create several table top games and then -since this IS a HYBRID class, you will come to class and meet your peers and play test and rate your games.

We'll watch a few Videos - some from the Extra Credits Subscription on YouTube...

oh look, here's one now! A Case for Board Games- Link | Extra Credits. (2015, November 23). Extra Credits: A Case for Board Games [Video file]. Retrieved from https://youtu.be/9VONeNVPaNs (Links to an external site.)

Here you learn how to create the documents you will need as an Indie Designer, or as a grunt on a Game Design Team.

Please complete all of the Begin Here Module so you have a full understanding of how the course works.

1. Review the Learning Outcomes, Course Materials, Course and Campus Policies, the Get Help and Coffee Shop Discussion and the Syllabus.
2. Introduce yourself in the Introductions Discussion. (in addition to the Day 1 Face to face intros)
3. Review the Syllabus and formulate your questions.
4. Complete the Syllabus Group Review (in our face-to-face meeting).
5. Read the FAQ
6. Complete the Syllabus Questionnaire.
7. Review the Practicum and Peer Review requirements.
8. Complete the PRE-Test (in our face-to-face meeting).
9. Begin the First Module and its associated Assignments.

Click on the Start Here Link below to begin.

Instructor's Intro Video | Start Here | Syllabus | Announcements