Title: L4 QZ
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 1

Q: A ___________ is something that the player interacts with to create or aid with gameplay.
- mechanic
- hazard
- power-up
- Collectible
A: mechanic

Q: A ______________ is a mechanic that can harm or kill the player but doesn’t possess intelligence.
- mechanic
- collectible
- power-up
- hazard
A: hazard

Q: A _______________ is an item collected by the player to help them with gameplay.
- mechanic
- collectible
- power-up
- hazard
A: power-up

Q: A ________________ is an item that are gathered by the player that don’t have an immediate impact on gameplay.
- mechanic
- collectible
- power-up
- hazard
A: collectible

Q: _________________ are larger, more fearsome enemies usually found at the end of levels or chapters.
- Enemy Characters
- Nemesis
- Boss characters
- Game characters
A: Boss characters

Q: The _____________ emphasis is on the rules of the world and the backgrounds and relationships of the characters.
- Beat Charts
- show bible’s
- GDD
- Game Summary
A: show bible’s

Q: A ____________ is a document that covers the entire span of the game.
- GDD
- storyboard
- beat chart
- diagram
A: beat chart

Q: A ______________ uses consistent shapes and colors to represent elements of your game.
- GDD
- storyboard
- beat chart
- diagram
A: diagram

Q: In Level 4, the author compares Video Game Design to _________.
- baking cookies
- sushi
- fishing
- cooking chili
A: cooking chili

Q: The most important part of a game designer's job is _________________.
- the GDD
- communication
- good design
- the game
A: communication