Title: Module 4 Overview and Learning Objectives
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 4

Learning Objectives:  After completing this Module, you will have:

Demonstrated Techniques for communicating complex design criteria and inspiration to Artists and Non-Artists. (CO 4)

Q. How will you do this?
A. With all of those documents you have been learning about, beginning with the Bonus Levels of the Text Book. You will learn about MMORPG's and how critical communication is when designing as a member of a TEAM. You will learn how to add money making opportunities to your Games. You will delve into Music and Cutscenes and writing scripts.  What could be more complex than communicating with a script? Finally, you will create your Final Project, the Best of the Best, the Game you have been dreaming of creating all these years.  You will communicate that complex design criteria in your GDD, and you will include all of the knowledge you have accumulated along the semester to PITCH your Game and show that you have what it takes to FINISH. Then you will actually PITCH your game, both as a Video presentation AND in our Final Face-To-Face Boss level class.

Module Four Overview

Each module element will be available to you during its assignment date.
Module Four consists of 5 short chapters(some combined) with assignments.
Each Chapter will open online on it's scheduled date - see Calendar.
Each Chapter has a due date with a reading assignment, and other possible activities.
At the end of the Module Four, take the Module Four Exam.
Each assignment is DUE by 11:55 PM of the due day date.
PLEASE remember, it is critical you communicate with me via email if you have any questions, challenges, concerns, special events, or if you just want to say hello!
NOTE: Levels 13, 14 and 15 are combined into one week (they are short chapters and the Assignments are related to the Final Game you are building)
• Level 13 - Now You're Playing with Power
Read Level 13 and complete HW assignment
Review the PowerPoint presentation
Complete the LAB (MO 4.0)
Watch the video (if available)
Take the Chapter Review Test (MO 4.1)
•  Level 14- Multiplayer - the More the Merrier
Read Level 14
Review the PowerPoint presentation (if available)
Watch the video (if available)
Complete the Assignments (MO 4.2)
Take the Chapter Review Test (MO 4.3)
• Level 15 - Everybody Wins: Monetization
Read Level 15
Review the PowerPoint presentation (if available)
Complete the LAB and HW (MO 4.4, 4.5)
Take the Chapter Review Quiz (MO 4.6)
NOTE: Levels 16, 17 and 18 are combined into one week (they are short chapters and the Assignments are minimal and support your Final Game Deployment)
• Level 16 - Some Notes on Music
Read Level 16
Review the PowerPoint presentation (if available)
Complete the LAB and HW (MO 4.7, 4.8)
Take the Chapter Review Test (MO 4.9)

• Level 17 - Cutscenes, or No One's Gonna Watch 'Em Anyway
Read Level 16
Complete the HW (MO 4.10)
Complete the LAB (MO 4.11)
Review the PowerPoint presentation
Read the URLs or Internet Pages on Jobs in Game Scripting
Take the Chapter Review Test (MO 4.12)

• Level 18 -And Now the Hard Part
Read Level 17 and complete HW assignment
Review the PowerPoint presentation
Complete the LAB (MO 4.13)
Watch the video (if available)
Take the Chapter Review Test (MO 4.14)
• Take the Module Four Exam - located in the Required Chapter Review Test & Module Exam folder (MO 4.15)

All Exams are DUE on assigned date.