Title: L5 LAB
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 1

CHARACTER DESIGN PROJECT- allow 2 weeks! Apply it to a current project  (your solo game or Team Project 2)

There is a lot to do with this LAB. You will receive 2 weeks to work on a Character Design.  The deliverables are:

- A completed basic character design template (of your choice) - design your own OR use one of the templates. (this part is writing-)
- 3 character silhouettes (this part is drawing or tracing)
- Your defined and drawn or created awesome Avatar or Character
  - This character can be a 3D design - 3d printer, hand sculpted, anime character adaptation, etc., or it can be a drawn character - hand drawn or digitally rendered with DAZ 3D or another 3D design software.  IF you choose to use another software, be sure to discuss it with the Professor, Photoshop is great too...but the instructor needs to know what application you have selected.

1. If you are using the DAZ textbook,  read and complete tasks from the text "Figures, Characters and Avatars", Chapters 1-4 (56 pages). You can also "go with the flow" and use the videos that come with the DAZ application or are readily available on YouTube and VIMEO. Once you complete this you should pretty much have this assignment in hand:

Stop complaining, it's mostly pictures. You are responsible for the following objectives (you may choose to watch the DAZ3D training videos instead of using the text book. It depends on your learning style...some folks prefer the text book, some prefer to watch videos and go from there.  This course allows free choice - just make a choice and go with it):

Objectives:
CH1 - Is an overview of 3D graphics with DAZ Studio
CH2 - A tour of the different elements of the DAZ studio screen.
(Overall Basics review)
CH3 - Using the Scene Tab, breaking a model into different parts, loading elements into a scene. Scene tools. Scene toolbars.
CH4 - Using the Genesis DAZ3D Character Model. Basic character poses.
Use the Shaping system to customize the features of your character.

2.  After reading and working through the features of DAZ3D, you will create a basic character design template.  This should look like a table with 2 columns and a minimum of 10 rows (the writing part, remember?).  The headers for each column would be Name of Character TRAIT, column 2 will be Character Name. Design your OWN template AND fill it in for use in item 3, below. Here is an example and there is a folder of resources with additional templates. There are also templates readily available online, and you can refer back to the resources module for additional templates.

Basic Character TRAIT ideas for column 1 (examples, and sample table below-) - Height, Weight, Body Type, Hair Color, Eye Color, Mood or Emotions, Personality Type, you get the idea...

Name | Character Big Egg
Height | Short - 2"
Weight | A few ounces
Body Type | Egg shaped
Hair Color | Bright red

3. Create your own character designed FROM the template and utilizing DAZ3D and submit a copy here.

Utilize your Character Template and utilizing the written text design traits and characteristics,  complete the following:

1. IF you have not completed your Character Template....you'll have to start there-
2. Design your character according to the Character Template
3. Create 3 rough silhouettes of your character (as discussed in Lecture)
4. Create your Character in DAZ3D
5. Screen shot your design from DAZ3D OR your 3D sculpted design, and submit it along with the silhouette and the Character Design in this Drop Box

Still not sure about this Lab?  IF you have questions, please send an email. Please communicate clearly and professionally.