Title: L13 HW
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 4

Q: What is the name of the game you selected to review?

Q: Define 3 power-ups in the game. (What does it look like? How does it emerge?)

Q: What does each power-up do?

Q: How does each power-up affect the player’s movement?

Q: How are the affects of the power-ups communicated to the player? (by sound, by sight?)

Q: Is there a player trade off for using the power-up? What is it?

Q: Is the power-up ability temporary? IF Yes, what cues let the player know it is about to expire?

Q: How does the player gather or collect the power-ups in the game?

Q: Recall from reading that the power-up can be categorized into 4 divisions. What category are the power-ups you selected?

Q: Are there checkpoints in the Game you selected? Describe one of the checkpoints.