Title: Schedule Information
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Begin HERE-GAME1328 Video Game Design

Weekly Schedule
Week | Topic | General Description | Chapter Readings
1&2 | Introduction | Game Genres, Brief History of Video Games, Job Roles | Chapter 1 & 2
3 | Ideas for Games and Character Design – The Big Picture The Three Cs in Game Design | Writing the GDD, understanding ESRB Ratings, targeting a market, creating 2d games Designing Characters, Camera, Controls- as in controllers | Chapter 3 & 4
4 | HUD and ICON design | How to present the rules of the game, board games | Chapter 5
5 | Tools | The BEAT chart, fonts, resources, puzzle games | Chapter 6
6 | Elements of Combat Form Follows Function | Weapons, Posing and Motions Designing enemies, balancing characteristics | Chapter 7
7 | A challenge that has a right answer | The puzzle, Design mechanics, good music design enhances the game | Chapter 9
8 | Understanding the Player | Options to offer, customizing characters, determining number of players, the unexpected, MMORPGS | Chapter 10
 | SPRING BREAK |  |
10 | The documentation | Writing a Game Screenplay | Chapter 11 & 12
11 |  |  | Chapter 13
12 |  |  | CH 14 & 15
13 | Reality Check | Examine the niche markets, jobs, the market, survival, getting started, building a portfolio, looking for work, contract work, internships | CH 16 - 18
14 | PRACTICUM |  | BONUS