Title: CH14,15 &16 QZ
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 4

Q: Name 6 popular MMO/MMORPG games.
A: Subjective Response. Answers will vary. Example: WOW, World of Warcraft, Black Ops, Runes of Magic, Guild Wars, Eve Online

Q: What are the three styles of play found in multiplayer games?
- head-to-head, network, peer-to-peer
- head-to-head, Network, Client Server LAN
- Competitive, Cooperative, Combative
- Competitive, Cooperative, Conjugate
A: Competitive, Cooperative, Conjugate

Q: When two or more players compete against each other in real time on the same game system, it is called_______________ play.
- peer-to-peer
- head-to-head
- Network
- Client Server LAN
A: head-to-head

Q: In _____________ gameplay, players share the same gameplay space but not the same goals.
- competitive
- head-to-head
- cooperative
- conjugate
A: conjugate

Q: Game modes can be combined to create _____________ gameplay scenarios.
- conjugate
- Client Server LAN
- cooperative
- competitive
A: conjugate

Q: As a player levels up their character the rate of progression slows down. This phenomenon is called ________________, and should be reduced as much as possible during the design of the game, so that the players will continue to enjoy the game.
- griefing
- guilding
- grinding
- buffing
A: grinding

Q: Spell casting that affects not only the caster, but the entire party and allows players to assume certain roles during game play is called _________________.
- spasting
- griefing
- grinding
- buffing
A: buffing

Q: Harassing another player by constantly killing them.
- Spawn camping
- griefing
- guilding
- grinding
A: griefing

Q: __________________, such as level or gear requirements will prevent players from traveling to places they are not ready for.
- Platforms
- Cranks
- Gating mechanisms
- Grinding mechanisms
A: Gating mechanisms

Q: A practice frowned upon by most MMO creators, which requires safeguards by the designer to discourage or disable a type of behavior which exploits a weakness for an enemy in gameplay.
- Guild Warring
- sparring
- spawn camping
- Raiding
A: spawn camping

Q: Video games generally do not generate _______________ once published.
- fans
- followings
- records
- royalties
A: royalties

Q: When it comes to adding music to a Video Game, there are two considerations:
- Open Source Music
- Licensed Music
- Original Music
- Console Formats
A: Licensed Music; Original Music

Q: As a game designer, you must make absolutely sure that you do not leave any music in your game that you do not have ______________________ for.
- the original score
- documentation
- licensing
- permissions
A: licensing; permissions

Q: In this method of scoring a game, music is broken up into themes that play when a certain situation arises.
- original musical score
- victory musical score
- warning musical score
- dynamic musical score
A: dynamic musical score

Q: When you are creating attack and reaction sound effects for your characters, work with your animators to determine _______________.
- placement
- levels
- timing
- harmony
A: timing

Q: Your sound programmer can help you designate sounds into three categories:
- priority
- short-term
- distant
- local
A: priority; distant; local

Q: Increasingly important, this is a series of strategies employed by the Game Developer to try and get a player to pay additional money past the player's initial investment.
- bitcoins
- monetization
- multiplayer systems
- emergence
A: monetization

Q: Which of the following is NOT a traditional way for a developer to acquire more cash?
- Pay-to-Play
- In-game advertising
- Subscriptions
- Virtual Goods
- Downloadable Content
A: Subscriptions

Q: Which of these business models will grant players benefits not available to regular players, allowing them to gain access to special treasures, costumes, mini-games or other experiences?
- F2P
- DLC
- Memberships
- Freemium
A: Memberships

Q: Which of these business models is the best-known monetization tool and also known as the "velvet rope"?
- Trial
- Freemium
- F2P
- DLC
A: Freemium