Title: L2LAB
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 1

L2LAB NOTE: There are TWO parts to this LAB.  The first is a second Brainstorming session, turns out the Homework assignment was to warm you up and get you started. The second part of this assignment consists of communicating your Game Idea for Challenge 1 in the form of a POP (that's point of purchase) Design.  A rough sketch or idea that communicates a pitch, your GameStory and a tease of your Game Rules.

Part 1. MORE Brainstorming. "I told you this was serious", she said.

Solo Brainstorm - So, what in the world kind of game will you create for your "Challenge 1"?

Review the GROUND RULES, before you begin. Review the section in the Text Book on Brainstorming (page 36-37) and make sure you understand the rules of engagement for a good brainstorming session.  I recommend the "Post It Note" techniques, just for the ease of record.  But I will not limit you.  On second thought....I will limit you, as you will lose points if your brainstorm consists of one or two lazy ideas with no indication of a true brainstorming attempt.  Demonstrate your knowledge of the nature of brainstorming with a true image of some ideas generating.

You can use the post it note style of Brainstorming and take a photo of it.  You can use the digital site PADLET and submit your link.  Your choice.  Just get it done and don't be a slacker.

First brainstorm your game, and then record the brainstorms.  Submit your documentation.  Submit ONE document with Part 1 and Part 2.

L2LAB Part 2.

An excellent exercise you can also use to brainstorm your game idea is to create the box and the manual. What would the cover image be? What would the bullet points on the back of the box read? How would you communicate the game in a black and white, 16-page manual?  By placing these limitations on your idea, you can streamline your idea to the bare essentials.

To complete this exercise:

1. Create a design for the box and the manual.
2. Rough sketch the cover image, or "draw it with words".
3. Include the bullet points for the back of the box. (The Game objective)
4. How would your gameplay document be provided?

Submit your documentation here. You can make a simple sketch on paper, or you can do this with bullet points. Submit your ideas for a retail box and the manual design or rules sheet for your game. (You do NOT have to create an entire manual, just the idea of how it will be presented)

Do you have questions?  Send an email for clarification.