Title: L2QZ
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 1

Q: Every good idea borders on ________.-A quote from Michel Gondry.
- the insane.
- the cutest ideas.
- the stupid.
- genius.
A: the stupid.

Q: Someone who has no vested creative interest in your ideas will often
- be disinterested in your game design.
- give you inspiring ideas.
- give you the clearest and most honest insight.
- try to steal your ideas.
A: give you the clearest and most honest insight.

Q: From the linear path to a free-flowing narrative game story, _________ are part of the process in writing for games.
- failures
- drawings
- changes
- writer's block
A: changes

Q: The theory of unfun states that
- you start with fun ideas, develop the game, and if you find something in the game that is NOT fun, remove it.
- you start with fun ideas, develop the game, and if you find something in the game that is NOT fun, you start over.
- you start with fun ideas, develop the game, and if you find something in the game that is NOT fun, you fire the game designer.
- a poorly designed video game is the epitomy of unfun.
A: you start with fun ideas, develop the game, and if you find something in the game that is NOT fun, remove it.

Q: All good game characters are _____________. They give the player a chance to be something they aren’t in the real world.
- well designed.
- the results of brainstorming.
- a dream come true.
- wish fulfillment.
A: wish fulfillment.

Q: The majority of gameplay design works
- by each game having a beginning and an end.
- by each game building upon its predecessor.
- because of good design.
- by sheer luck.
A: by each game building upon its predecessor.

Q: Reading something you normally wouldn’t read, taking a walk, driving or showering, attending a lecture, playing a game, even a bad one, and following our passion. These are all examples of-
- 5 ways to relieve the stress of the game design profession.
- 5 Ways break writers block.
- 5 Ways to inspire yourself.
- None of the Above.
A: 5 Ways to inspire yourself.

Q: All gamers want ________.
- To be loved.
- A fair wage.
- are good games.
- to discover the big mmorpgs.
A: are good games.

Q: Narrowing your focus, taking a walk or exercising, dealing with something else that may be distracting you, jumping ahead to the good stuff, or changing your environment. These are all examples of-
- 5 ways to relieve the stress of the game design profession.
- 5 Ways break writers block.
- 5 Ways to inspire yourself.
- None of the Above.
A: 5 Ways break writers block.

Q: When brainstorming
MORE THAN ONE ANSWER
- there is no such thing as a stupid idea.
- there is no such thing as a bad idea.
- say yes to everything at this stage.
- think about all the things you want your game to be.
A: there is no such thing as a stupid idea.; there is no such thing as a bad idea.; say yes to everything at this stage.; think about all the things you want your game to be.