Title: L2 - Game Challenge 3
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Resources

Level 2 Game Challenge 3 – When I Find YOU….

From CHALLENGES for GAME DESIGNERS

non-digital exercises for video game designers

Consider two common gameplay dynamics discussed in this Chapter: Territorial acquisition and race to the end. These are two examples of an entire collection of dynamics, however. Other common dynamics include building, exploration, and stomping or squishing everything in sight.

For this exercise, you will focus on the exploration dynamic. First, consider how it is used in MMOs, adventure games, and RPGs. In some adventure games, the “explore every location” dynamic is the whole of play. Consider how it is used in board games such as Clue.

You are now tasked with creating a game that two to four individuals can play. Since the game involves exploration, it needs some kind of space to explore, even if that space isn’t a physical one. You may use this dynamic in conjunction with another.

It will be up to you to determine the theme, mechanics, components, and additional dynamics, if any, for this exercise.

Components REQUIRED:
Any materials to create prototype

Deliverables (1)

- Board game prototype or
- Card-game prototype or
- Tile-based-game prototype

Suggested Process

1. Determine a theme, if you wish.

What are the players exploring? Anything from a parking garage to a treetop village, to downtown Chicago to a fantastical world in the sky are all up for grabs.  Think of things your player might do while exploring, too. These dynamics will give rise to the mechanics you need.

1. Continue to use the same process as in Challenge 1.