Title: L8 QZ
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 2

Q: Heads up Display refers to _____________.
- commonly activated zoomed-in mode
- any visual element that communicates information to the player
- a player hit with an electrical event
- health bars
A: any visual element that communicates information to the player

Q: _________ represents how close the player is to death, or having to restart for some reason.
- death bars
- heath bars
- health bars
- HUD
A: health bars

Q: Recently, ___________ have become replaced by first person style effects, which are also used in third person view.
- power-ups
- reticules
- shields
- health bars
A: health bars

Q: When aimed at a target, make the _________ gravitate towards it, allowing for faster targeting.
- reticule
- FPS
- weapon
- scoring device
A: reticule

Q: Players need quick access to items like potions and spell components. ___________ or drag-and-drop systems will help players grab items quickly.
- Remote
- Leaderboards
- Hotkey
- Touchscreen
A: Hotkey

Q: The _____________________ is an icon or text that appears when the player is next to an object or character with which they can interact.
- avatar
- context-sensitive prompt
- exclamation point
- smiley face
A: context-sensitive prompt

Q: _______________ is a prompt that forces the player to make a split second action or suffer usually painful or fatal consequences.
- Quick Time Event
- Context-Sensitive
- No symbol
- KYSS
A: Quick Time Event

Q: You should never have to press a button more than _____ time(s) to reach any game screen.
- one
- two
- three
- four
A: three

Q: Which side of the screen is traditionally used for the most important information: health, score, and so on?
- Bottom right corner
- Top Right corner
- Bottom left corner
- Top left corner
A: Top left corner

Q: The ______________ is when a map is obscured until the player actually moves through it, and thus clears the area.
- obstacle
- fog of war
- radar/map
- pling
A: fog of war

Q: What did they call the emoticons that told the player when they could or could not perform an action?
- fog of war
- emoticons
- plings
- reticules
A: plings