Title: POP Quiz
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 2

Q: Who was Gary Gygax?
A: Co-Creator of the first role playing fantasy game, Dungeons and Dragons.

Q: Who was Dave Arneson?
A: Co-Creator of the first role playing fantasy game, Dungeons and Dragons. 1947-2009

Q: What is a squint test and what is it used for?

Q: Provide at least two definitions that Scot Rogers uses to define LEVELS in gameplay.
A: An environment or location where game play occurs, a term favored by developers that describes how to break up a physical space dependent on game play experience, a unit of counting players progression, rank of a player based on score, experience or skill.

Q: What is the origin of the use of the word LEVEL in game play?
A: Origin believed to be from Dungeons and Dragon, when players would travel down many dungeon levels to reach the dragon.

Q: Name at least 3 of the top 10 CLICHE video game themes and site a matching game.
A: outer space, fire and ice, dragon-cavern-tomb, factory, jungle, spooky-haunted house-graveyard, pirate, gritty urban, space station, sewer.

Q: What is the purpose of the BEAT Chart (can be defined in two words)?
A: Organization and planning

Q: Define at least two level designs.
A: Alleys and Islands. Sandbox.

Q: What is Gray matter in reference to the Level Design?
A: Art tools and programs used for 3d design. Shows scale, size and relationship for basic elements pertaining to camera and character metrics.

Q: What does Scot Rogers feel about the training level in a game?
A: Leave it for last and the entire game should train the player.