Title: L12 HW
Course: RITA MC - VIDEO GAME DESIGN HYBRID > Section: Module 3

Q: _________________ added to a game = LAZY game design.
[l1]
A: Achievements

Q: The ______________ in the Bowl game is similar to the Prisoner's Dilemma Game.
[l1]
A: Money

Q: A game mechanic is a set of rules that form a new rule unto itself. Game mechanics are also a combination of rules that form a mechanism that form a piece of a larger game or the game itself.
- True
- False
A: True

Q: Taking Turns is one of the most common AND obvious Game Mechanics. What happens if you build into the game the inability to plan your next play (or your turn)? (select the BEST response)
- The players get frustrated
- The game becomes social
- Game play stops
- Nothing happens. You have to wait until it is your turn to play.
A: The players get frustrated

Q: Which Game Mechanic is used primarily in Space Games?
- Taking Turns
- Racing
- Puzzles
- Surprise Events
A: Surprise Events

Q: Which of these mechanics involves someone playing something that does something and that person then takes everything?  Also defined in the video as a simultaneous auction?
- Racing
- Dexterity Test
- Trick Taking
- Alliances
A: Trick Taking

Q: On the second video, is there a mechanic you expected to see that is NOT represented?  Describe and define it.  IF your answer is NO, then name and list all of the mechanics discussed in the video.