Title: CH08 QZ
Course: RITA MC - GAME DESIGN > Section: Module 2

Q: Name one of the most important things you will need when you begin working on your Game Design concepts.
A: time / planning

Q: The ___________is the template for the ___________, and the latter is what we place in a room to make our game.
- object, instance
- instance, object
- event, action
- action, event
A: object, instance

Q: Games are often classified by the _______________  required to play them
- players
- components
- characters
- mechanics
A: components

Q: A _____________ may be a pawn on a board, play money, or an intangible item such as a point scored.
- mechanic
- object
- sprite
- token
A: mechanic

Q: There can be only a single instance of the same game object in a room.
- True
- False
A: False

Q: The tactical aspects of a computer game:
- gamestory
- gameplay
- HUD
- rules
A: gameplay

Q: When programming a room, the names are called ____________, so the room name is also the room __________, as the sprite name, for example, is also known as the sprite _______________.
- objects
- sprites
- index
- instances
A: index

Q: The ________________ are what guide a player through the game. It tells them what they can and cannot do in order to win. It not only describes how to play the game, but also helps to shape the game play experience.
- rules
- tools
- Victory Condition
- sprites
A: rules

Q: Which of the following is NOT a Game Mechanic?
- a Victory Condition
- the action of the game
- jumping
- shooting
A: a Victory Condition

Q: What do we call the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity? (more than one answer)
- flow
- Emergence
- meditation
- the zone
- immersion
A: flow; immersion