Title: EXAM 1
Course: RITA MC - GAME DESIGN > Section: Module 1

Q: Instances with a smaller depth value are drawn below instances with a larger depth value.
- True
- False
A: False

Q: To create a new game, choose Open from the File menu.
- True
- False
A: False

Q: The Wrap Screen option prevents a sprite from going off the edge of the screen.
- True
- False
A: False

Q: The advanced mode gives us the ability to provide our sprites with extra abilities.
- True
- False
A: False

Q: The top left corner of a sprite is it’s origin, which helps to control its position on the screen.
- True
- False
A: True

Q: Game Maker requires a PC running Windows2000, XP or Vista.  It cannot run on a MAC.
- True
- False
A: False

Q: The Game Maker’s main window has a folder tree, and this is where we will add resources to the game.
- True
- False
A: True

Q: Clicking File > Open will allow you to open a game, and it will start running.
- True
- False
A: False

Q: There are many assets available, including a developer forum on the website at www.yoyogames.com.
- True
- False
A: True

Q: When using the free version of Game Maker, it includes a pop-up that can be removed only by upgrading to the full version.
- True
- False
A: True

Q: A sprite
- is a graphical representation of a character
- is just images
- does not do anything.
- all of the above
A: all of the above

Q: ________ is the default for creating a Sprite.
- 16x20pixels
- 6x6 pixels
- 32x32pixels
- 6x6 inches
A: 32x32pixels

Q: A(n) ______ is a communication process with our object.
- sprite
- event
- object
- none of the above
A: event

Q: _____ tells your object to stop moving when you release the designated key.
- Key release
- Key retract
- Esc Key
- Ctrl Key
A: Key release

Q: Select which keystrokes or options add a sprite:
- click on the Resources menu
- Press Create Sprite
- Click on the button with the Pacman symbol
- Shift+Control+S
- All of the above
- None of the above
A: All of the above

Q: Which version of GameMaker offers cross-platform shader support, access to the new YoYo Compiler, a completely overhauled audio system plus hundreds of improvements and bug fixes?
- GameMaker 8.0
- GameMaker 8.1
- GameMaker Studio PRO
- GameMaker Studio 1.3
- Studio Basic v1.2
A: GameMaker Studio 1.3

Q: Objects get events. An event happens when ______.
- the object is created
- when an object collides with another object.
- when the user presses the mouse button or a key on the keyboard.
- all of the above
A: all of the above

Q: The parent company of the Game Maker engine is:
- zynga
- yoyo
- gmc
- all of the above
- none of the above
A: yoyo

Q: The interface for Game Maker uses a folder tree. This tree is where we will add ______ that are used to make Game Maker games.
- game resources
- objects
- sprites
- all of the above
A: all of the above

Q: The Change Instance action will turn an instance from one type to another.
- True
- False
A: True

Q: If we use the destroy instance action, and select object on its menu, all instances of the object will be destroyed.
- True
- False
A: True

Q: The Smooth Edges property in the Sprite Properties form can often make sprites appear less pixilated.
- True
- False
A: True

Q: The Perform Events option controls whether the Create Event of the current option and the Destroy event of the new object should be called.
- True
- False
A: False

Q: A conditional action only allows you to specify actions that should be performed if a condition is True.
- True
- False
A: True

Q: You can combine the Else with a conditional action to specify actions to be performed if the condition is False.
- True
- False
A: True

Q: The Step event will allow us to control the rate of fall on a falling object.
- True
- False
A: True

Q: A controller object  is usually an invisible object which performs actions on other objects.
- True
- False
A: True

Q: With the Change Instance action, we cannot change all instances of one kind of object on the level into another.
- True
- False
A: False

Q: Which item is extremely important for maintaining a player's interest in a game's challenges?
- Rewards
- BitCoins
- Challenges
- Random results
A: Rewards

Q: Avoiding ______ is usually about making sure your game still works correctly, even when a player isn’t playing the game in exactly the way you intended.
- unfair punishment
- working games
- bugs
- fires
A: unfair punishment

Q: Designing sound effects that both _______ and _______ the player is not easy, and commercial games have their sound effects designed by professional sound engineers.
- kill and destroy
- inspire the senses and inform
- inspire happiness and inform
- tease and torment
- none of the above
A: inspire the senses and inform

Q: The most obvious difference between films and games is that games are ______.
- interactive
- fun
- challenging
- more expensive
A: interactive

Q: ____ are the basic rules and interactions that make a game fun to play.
- game mechanics
- game principles
- game choices
- engines
- none of the above
A: game mechanics

Q: An optional goal can also be called a ________.
- bit coin
- reward
- challenge
- secondary goal
- none of the above
A: secondary goal

Q: Although it is most important to reward players for completing the game’s goals, it also helps to _________.
- occasionally give them small rewards for no reason at all
- give invincibility cheats
- give bunnies
- give big rewards for no reason at all
- none of the above
A: occasionally give them small rewards for no reason at all

Q: To make any level of player successful, we can add the following tweak(s) to improve gameplay (choose all that apply):
- Create additional collisions
- Display a health bar
- Prevent the hero from leaving the screen
- Add a difficulty menu of choices: hard, medium or easy.
- None of the above
A: Create additional collisions; Display a health bar; Prevent the hero from leaving the screen; Add a difficulty menu of choices: hard, medium or easy.

Q: Select other free or trial applications available for building and designing games? (select all that apply)
- GameMaker Light
- Unity
- Construct2
- Game Salad
- Alice
A: GameMaker Light; Unity; Construct2; Game Salad; Alice

Q: In the video “Video Game Revolution” which large Tech Exhibit is open to the Public and allows visitors to dress as the Characters in their favorite games?
- Anime Fest
- ComicCon
- DefCon
- Tokyo Game Show
- none of the above
A: Tokyo Game Show

Q: GM Studio offers ______________________ for scripting purposes. This is a scripting language that resembles PASCAL and C.  It is easier to learn than a true Object Oriented Language like C++.
- MMF
- GMK
- Python
- Game Maker Language (GML)
A: Game Maker Language (GML)

Q: When using the free version of Game Maker, it includes a pop-up that can be removed only by upgrading to the full version.
- True
- False
A: True

Q: The default color scheme for GameMaker Studio is a dark background. It is possible to change the "skin" of the interface via Preferences-General. The change takes affect immediately, the application does not have to be restarted.
- True
- False (You must restart the program for the changes to take effect.)
A: False

Q: We can use __________ to create functions which give us more control than actions.
- Java
- GMS
- XML
- GML
A: GML

Q: The front end of a game normally contains ______________.
- Title screen
- end of game screen
- the actual game
- player results
A: Title screen