Title: EXAM3
Course: RITA MC - GAME DESIGN > Section: Module 3

Q: Game Maker shows parts of the code in different _________________.
- fonts
- attributes
- languages
- colors
A: colors

Q: ______________ remain available when you move to a different room.
- Objects
- Global Variables
- Local Variables
- Resources
A: Global Variables

Q: In Game Maker it is often better to use _____________ because they can be reused more easily.
- functions
- variables
- scripts
- code
A: scripts

Q: To develop the Game concept document, the process begins with the one-sheet design, also known as ___________.
- the game manual
- the hook
- the Executive Summary
- an Interface
A: the Executive Summary

Q: Programs define tasks through lines of text called ____________.
- functions
- variables
- code
- resources
A: code

Q: Select the keys that are used to comment out blocks of code.
- //
- /*
- */
- \
A: /*; */

Q: You should give your scripts __________________________.
- special fonts
- color-coding
- meaningful names
- script resources
A: meaningful names

Q: The ____________ window allows you to pause and continue the game or step through it.
- debug
- pause button
- notification
- settings
A: debug

Q: Which of these is NOT required information on the views tab in the room properties?
- Testing variables
- View in room
- Port on Screen
- Object following
A: Testing variables

Q: Scrolling shooters or Timeline Games usually finish with ______________________.
- a big shoot out
- a level boss
- too many variables
- disaster
A: a level boss

Q: Which of the following is NOT a component of challenges and interactivity provided to a user in a game?
- providing clear achievable goals
- reward the player
- make the player feel in control
- confuse the player with too many controls
A: confuse the player with too many controls

Q: ___________________________ can be a good option to include for die-hard gamers who want to prove that they are better than their opponents in a straight fight.
- Balanced characters
- Equivalent characters
- Dependent cooperation
- Dependent competition
A: Equivalent characters

Q: Putting ___________ in a room defines where they will appear at the start of a game.
- icons
- objects
- scores
- pictures
A: objects

Q: If you want to repeat certain things in your code you create a _____________.
- if else statement
- variable
- repeat statement
- repeating object
A: repeat statement

Q: A ____________________ is just a place for storing some kind of information, such as a number or some text.
- namespace
- place holder
- time line
- variable
A: variable

Q: Time lines are very useful for _____________________ over the course of the game.
- good game play
- game scripting events
- controlling the order of events
- organization and speed
A: controlling the order of events

Q: A(n) ________________________ style of game (or genre) takes its name from the way the game world scrolls horizontally or vertically across the screen as the game progresses.
- X and Y Axis
- First Person Shooter
- Scrolling Shooter
- Vertical Horizon
A: Scrolling Shooter

Q: A ________________________ allows actions to be executed at preset points in time.
- variable
- time line
- global variable
- global object
A: time line

Q: A liberal use of _____________________ can hide a multitude of programming sins and give your artificial intelligence the apparent human fallibility that it needs.
- balanced components
- play testing
- equivalent characters
- the random command
A: the random command

Q: The front end of a game normally contains ______________.
- Title screen
- end of game screen
- the actual game
- player results
A: Title screen

Q: A window into into a much larger playing area can be achieved in Game Maker using _______.
- visions
- views
- Object following
- screens
A: views

Q: How many parts is the Object Editor divided into?
- 4
- 2
- 3
- 6
A: 4

Q: Variable names are case sensitive.
- True
- False
A: True

Q: A persistent object is one that, once created, will persist across all the rooms of the game meaning that you ______________________________and it will be available in all the rooms of the game until the game is over, or the game_restart() function is called.
- create an instance
- must create it multiple times, at the start of the game
- only need to create it once at the end of the game
- only need to create it once at the start of the game
A: must create it multiple times, at the start of the game