Title: TERMS QZ
Course: RITA MC - GAME DESIGN

Q: The list that details key features or selling points of a game and is typically found on the back of the box.
- Check
- Feature
- Game Story
- Prototypes
A: Feature

Q: A process to generate ideas that is usually done in a group where criticism or elimination of ideas in not allowed until after the session is over.
- Sprint
- Cramming
- Brainstorming
- Scrumming
A: Brainstorming

Q: A playable version of the game or part of the game constructed by the designer to assist in understanding and enhancing the player experience.
- Prototype
- Test
- Brainstorm
- Sprint
A: Prototype

Q: ________________ describes the state of a game’s systems, where no single strategy should be inherently better than any other and no exploits exist that allow a player to bypass the challenge of the game.
- Cheats
- Challenges
- Balance
- Status
A: Balance

Q: The rules of the game. Digital examples include running, jumping and shooting. Non-digital examples include turn taking, dice rolling and moving.
- power-ups
- hazards
- mechanics
- balance
A: mechanics

Q: _____________ result when rules are put in motion. An example is spawn camping (standing next to the spawn point and killing players that come out of it).
- Mechanics
- Dynamics
- Game-Test
A: Dynamics

Q: A collection of game mechanics that is responsible for producing a given outcome within a larger game such as character creation, combat or casting spells.
- Game System
- Game Dynamics
- Game Mechanics
- Balance
A: Game System

Q: The systematic testing of gameplay, systems, balance, and interface to find all of the errors, inconsistencies, or issues and report them to a Design Team.
- Prototype
- Play Test
- Game Sampling
- Development
A: Play Test

Q: The direct representation of a player in a game, both digital and non-digital (as in board games). (Select all that apply)
- icon
- character
- token
- avatar
A: token; avatar

Q: A one to three page document that provides a high-level overview of a proposed game.
- Game Story
- Concept Doc
- Executive Summary
- Pitch
A: Concept Doc

Q: A five to 20 page document that provides a more in-depth view of the potential game than a concept document. It contains an intro paragraph, a demographic breakdown, a gameplay summary, a feature list, and a feature-list breakout. It also contains budget and time restrictions or estimates, competitive analysis and expansion plans beyond the initial product release. It contains screen mockups and concept art.
- Pitch
- Concept Doc
- Executive Summary
- Proposal
A: Proposal

Q: A brief “elevator speech” given to a game publisher or Venture Capitalist to solicit funding for the project. An elevator speech gets its name from the length of time that people have to present their ideas-the amount of time you’d spend riding with someone in an elevator before oe of you had to get out.
- Proposal
- Pitch
- Executive Summary
- Concept Document
A: Pitch

Q: A “living” document that is continuously undergoing revision, it contains the entire design vision for the game. It many be in a document file or in a wiki. If a team uses Agile development, this document would not be required.
- Design Document
- Game Summary
- Game Story
- Brainstorm
A: Design Document

Q: The core program that runs the game. Unreal and Gamebryo are popular examples used in the industry. Developers will layer additional technology on top of this component, in order to achieve the exact design specifications of the product.
- software
- engine
- prototype
- SDK
A: engine

Q: The milestone at which all systems have been implemented and all code is theoretically complete. It is usually full of bugs, however, and not terribly balanced. Some companies also require that all content – art, sound and narrative-be implemented at this stage. It is generally content and code complete.
- Alpha
- Beta
- Test
- Prototype
A: Alpha

Q: The final version of the game that is released
- Apha
- Bugs
- Silver
- Gold
A: Gold

Q: A timed period during which a group of individuals attempts to create a complete game while working around the clock. These events are usually 1-3 days in duration.
- Tournament
- Challenge
- Game Jam
- Alpha
A: Game Jam

Q: The point at which the developer is expected to deliver some type of predetermined content. It may be a document, numerous art assets, or a completed game.
- Marker
- Milestone
- Alpha
- Gold
A: Milestone

Q: components or game objects
- game bits
- icons
- avatars
- game bytes
- none of the above
A: game bits