Title: CH04 QZ
Course: RITA MC - GAME DESIGN > Section: Module 1

Q: A conditional action only allows you to specify actions that should be performed if a condition is True.
- True
- False
A: True

Q: The Smooth Edges property in the Sprite Properties form can often make sprites appear less pixilated.
- True
- False
A: True

Q: The Perform Events option controls whether the Create Event of the current option and the Destroy event of the new object should be called.
- True
- False
A: False

Q: With the Change Instance action, we cannot change all instances of one kind of object on the level into another.
- True
- False
A: False

Q: A controller object  is usually an invisible object which performs actions on other objects.
- True
- False
A: True

Q: In GameMaker: Studio, we have _______________ variables, of which you can only have one of in the game and it can be accessed from any event by any object
- global
- object
- instance
- local
A: global

Q: In GameMaker: Studio, we have _______________variables, which are those that "belong" to a single instance in your game.
- global
- local
- instance
- object
A: instance

Q: In GameMaker: Studio, we have _______________ variables, which are special variables designed to be used only in the code block where they were defined. They are a kind of "use and throw away" variable which is used when you need to store a value only for the event it is being used in.
- global
- local
- recycled
- instance
A: local

Q: In GameMaker: Studio, variables have a specific _______________.
- range
- response mechanism
- meaningful name
- scope
A: scope

Q: The Step event will allow us to control the rate of fall on a falling object.
- True
- False
A: True