Title: CH12 QZ
Course: RITA MC - GAME DESIGN > Section: Module 3

Q: Good level design is about providing players with
- new and interesting challenges as they progress through the game
- ways to save the game levels
- options to pursue their own goals
- flexing their skills and abilities
A: new and interesting challenges as they progress through the game

Q: The aim of good level design is to slowly introduce new challenges and features into the game at a rate that keeps the player in stage _______ of the learning curve.
- one
- two
- three
- four
A: two

Q: All players should be able to complete EASY levels. Design these for players who have ______________________
- played these kinds of games
- never played a game of the same genre before.
- these for casual game-players of this genre
- are passionate about game play.
A: never played a game of the same genre before.

Q: Most players should be able to complete MEDIUM levels. Design these _____________________
- for those who have played these kinds of games
- for those who have never played a game of the same genre before.
- for casual game-players of this genre
- for those who have a passion for game play.
A: for casual game-players of this genre

Q: Which of these features must you consider when structuring your levels? (choose all that apply)
- you need to swap a few ideas for simpler ones
- make an overall plan from the start
- create a well-structured level plan
- planned obsolescence
A: you need to swap a few ideas for simpler ones; make an overall plan from the start; create a well-structured level plan

Q: Why is it important to make choices about Level Design from the start of the Game Planning? (choose all that apply)
- It impedes the creation of informed design decisions
- It can help to focus your game design
- Level design choices can suffocate the identity of the game
- If you try to include too many different types of features, you run the
risk of creating a mishmash of ideas with no identifiable strengths
A: It can help to focus your game design; If you try to include too many different types of features, you run the
risk of creating a mishmash of ideas with no identifiable strengths

Q: Good level design is about ____________________.
- events and actions.
- providing players with new and interesting challenges.
- balance and flow.
- including many types of excting features.
A: providing players with new and interesting challenges.