Title: T3
Course: RITA MC - GAME DESIGN > Section: Module 2

Particles are a special class of objects in GameMaker Studio. You can use particle effects to add special effects to your game.  You can create fireworks, as in the Tutorial file, but you can also create smoke, fire, sparks, rain, snow, bubbles, flares, potions, clouds, etc.  Some of these are environmental, which helps with player EMERGENCE into the game.

Particle effects can also be used for providing Gameplay feedback.

You use multiple components to create particle effects.  Become familiar with Particle systems, particle emitters (different types of emitters to learn about here), and particle types like color, shape, life, movement, and orientations or how it changes during its limited life.

We use built-in functions and code to work with particles.

An important factor when working with particles is the use of the DESTROY Event. This event of obj_particle_manager is quite important, as its job is to destroy each particle type created in a game or particle system. This removes the event from memory, which also keeps from destroying the FUN of the game by preventing memory-related issues. This object will have no sprite associated with it, but will be represented by blue circles with red question marks inside.  It won't be seen, but it very important.

AFTER following the Tutorial, submit your example of particle effects here.  Remember, you are NOT locked into the tutorial design.  Your main goal is to learn all about particles and submit an example of a particle effect that YOU create in GameMaker Studio, in this drop box.

Remember to follow the standard file naming procedure when submitting your files.  (example: CaptainJackS-Game3.gmx and CaptainJackS-Game3.exe)