Title: CH07 QZ
Course: RITA MC - GAME DESIGN > Section: Module 2

Q: The convention of using the value 0 and 1 is so common, that you can substitute the keyword _____ and ______ to substitute for the digits.
- yes and no
- stop and go
- red and green
- true and false
A: true and false

Q: Finishing the Scrolling Shooter game, the last bells and whistles consisted of ______________ and __________________.
- a timeline and variables
- local settings and new icons
- a style sheet and sound effects.
- global game settings and a game sound loop
A: global game settings and a game sound loop

Q: _____________________________ are particularly useful when you want to refer to the same variable in different instances or in different rooms, since they keep their values between rooms.
- Local variables
- Global variables
- Plain variables
- Data resources
A: Global variables

Q: A common convention for variables that either have a property or don't have a property is to use the values _____ and _____.
- off and on
- yes and no
- true and false
- zero and one
A: zero and one

Q: Time lines are very useful for _____________________ over the course of the game.
- good game play
- game scripting events
- controlling the order of events
- organization and speed
A: controlling the order of events

Q: A ________________________ allows actions to be executed at preset points in time.
- variable
- time line
- global variable
- global object
A: time line

Q: Scrolling shooters or Timeline Games usually finish with ______________________.
- a big shoot out
- a level boss
- too many variables
- disaster
A: a level boss

Q: A(n) ________________________ style takes its name from the way the game world scrolls horizontally or vertically across the screen as the game progresses.
- X and Y Axis
- First Person Shooter
- Scrolling Shooter
- Vertical Horizon
A: Scrolling Shooter

Q: Variable names are case sensitive.
- True
- False
A: True

Q: A ____________________ is just a place for storing some kind of information, such as a number or some text.
- namespace
- place holder
- time line
- variable
A: variable