Title: Mod 3 EXAM Study Guide
Course: RITA MC - GAME DESIGN > Section: Module 3

In addition to using the Quizzes you have already taken, utilize this document to help you with the Exam, as well:

Game Design Exam 3 Study Guide

- When thinking about interactions between objects and rooms, what is the difference between affecting or changing an instance from affecting or changing an object? (page 38, GameMaker Studio User Manual: "Objects and Instances")
- What is important about the name of a resource and what does it really represent? (page 25, GameMaker Studio User Manual: "Loading Sprites")
- What are scripts and how are they beneficial? (page 17, GameMaker Studio User Manual: "GameMaker: Studio Overview")
- How are the different buttons on the toolbar used to affect different actions in the room editor? (page 51, "Creating Rooms: Toolbar")
- What are the different types of variables and how are they different? (page 45, Tutorialsv1: "Tutorial Breakout, Creating the Ball")
- What are the benefits of the Timeline resource in GameMaker Studio? (page 147, "Tutorialsv1: "Using Timelines")
- What is the relationship between objects and rooms? (pages 15-17, GameMaker Studio User Manual: "Objects and Rooms" and pages 4-5, Tutorialsv1: "Rooms")
- What does the debug module allow you to do? (page 50, GameMaker Studio User Manual: "Debugging Actions" and page 140, Tutorialsv1: "Taking a Life")
- What are the different parts of the view's tab in room properties? (pages 160-162, Tutorialsv1: "Tutorial Application Surface; Views")