Title: CH15 QZ
Course: RITA MC - GAME DESIGN > Section: Module 4

Q: An extension package ________  can be used to add a number of additional functions and constants to the GameMaker Language.
- GMZE
- GML
- GMX
- GMEZ
A: GMEZ

Q: When extension packages are available to you, these are then listed in the ____________________ and can be installed from there.
- Marketplace Library TAB
- Resources TAB
- Library TAB
- Playstore
A: Marketplace Library TAB

Q: If you did not get your extension package from Marketplace, you cannot add it to a project.
- True
- False
A: False

Q: Previous versions of Game Maker use legacy extensions _________and you can access them from the Help menu at the top of the main window.
- GMEZ
- GML
- GMX
- GEX
A: GEX

Q: Extension functions can link your game to external SDKs or source code written in other languages (like Java for Android, for example), as well as native GML.
- True
- False
A: True

Q: Current versions of GameMaker utilize extensions packages to add ___________________  to your games
- fun
- third party support
- paritcles and physics
- GML
A: third party support

Q: If Windows Standard is the platform version you are using, then you would use __________extensions, unless your Game Design is destined for the Steam Workshop (which prohibits their use). (there are multiple answers)
- DLL
- GMX
- Dynamic Link Library
- html
A: DLL; Dynamic Link Library

Q: GameMaker: Studio also has a long list of error messages that can be shown either when compiling your game or when the game itself is running. These messages point to the specific error in question and can be used to pinpoint a problem within a specific object or script, helping greatly with the process of ___________ your game.
- compiling
- troubleshooting
- running
- debugging
A: debugging

Q: You can see a list of all extension packages available as they are stored by default in the "Extensions" folder of the root directory where you have GameMaker: Studio installed.
- True
- False
A: True

Q: When running a game for debugging, you can also see how your game performs and get an overview of how everything is performing by using the ____________ option in the Debug Module.
- Scripts
- Run Normal
- Profile
- Help
A: Profile