Title: PRE
Course: RITA MC - GAME DESIGN > Section: Start Here - Week 1

Q: Putting ___________ in a room defines where they will appear at the start of a game.
- icons
- objects
- scores
- pictures
A: objects

Q: Which of the following is NOT a component of challenges and interactivity provided to a user in a game?
- providing clear achievable goals
- reward the player
- make the player feel in control
- confuse the player with too many controls
A: confuse the player with too many controls

Q: The front end of a game normally contains ______________.
- Title screen
- end of game screen
- the actual game
- player results
A: Title screen

Q: We can use __________ to create functions which give us more control than actions.
- Java
- GMS
- XML
- GML
A: GML

Q: To develop the Game concept document, the process begins with the one-sheet design, also known as ___________.
- the game manual
- the hook
- the Executive Summary
- an Interface
A: the Executive Summary