Title: CH10 QZ
Course: RITA MC - GAME DESIGN > Section: Module 3

Q: In the Angry Castles Tutorial, a game is deconstructed and reconstructed.  Objects and Instances are identified and altered with GML Code.
- True
- False
A: True

Q: We use ____ to comment out a single line of code.
- /
- //
- \
- REM
A: //

Q: This is the ______________ charm,  for designing our game for Windows 8.
- settings
- sharing
- global
- notification
A: sharing

Q: Which game genre involves slow or turn-based interactions with challenges that involve planning and careful organization?
- Action games
- Simulator Games
- Strategy Games
- Adventure Games
- Role-Playing Game
A: Strategy Games

Q: Which game genre involves realistic interactions and physical challenges with no room for error?
- Action games
- Simulator Games
- Strategy Games
- Adventure Games
- Role-Playing Game
A: Simulator Games

Q: Which game genre includes lots of physical challenges that leave little room for mistakes?
- Action games
- Simulator Games
- Strategy Games
- Adventure Games
- Role-Playing Game
A: Action games

Q: Which game genre provides slower interactions with long term story-led challenges?
- Action games
- Simulator Games
- Strategy Games
- Adventure Games
- Role-Playing Game
A: Role-Playing Game

Q: The ______________  game genre takes place in a magical or supernatural world.
- First Person Shooter
- Role-Playing Game
- platform
- fantasy
A: Role-Playing Game

Q: A ______________ game is designed to mimic reality.
- fantasy
- simulation
- strategy
- role-playing
A: simulation

Q: A  ________________ game genre is based on subterfuge and precision play.  Examples would include games like Metal Gear, Thief, and Splinter Cell.
- First Person Shooter
- role-playing
- Adventure Games
- stealth
A: stealth