Title: CH05 QZ
Course: RITA MC - GAME DESIGN > Section: Module 2

Q: A number of particle editors have been created by users of GameMaker:Studio and most of these can  export text files that contain all the necessary code which you just need to copy and paste into a script or your object.
- True
- False
A: True

Q: _________________ is a value that is unique to the particle functions, a very curious property that adds an amount to the target function each step, but the change only lasts a step too, so the particle will appear to "jump" in size, speed or direction.
- Streaming
- Bursting
- Wiggle
- Jump
A: Wiggle

Q: An ____________ is what we are going to use to create our particles and it can either burst them or stream them.
- streamer
- secondary particle action
- particle creator
- emitter
A: emitter

Q: ______________ means a one off explosion of particles
- Streaming
- Wiggle
- Bursting
- Jump
A: Streaming

Q: When setting a Move Fixed action with a speed of 0 only, no direction is required.
- True
- False
A: False

Q: The D'n'D interface offers you a choice of up to ___ different particles that can all be customized to suit your needs.
- 16
- 32
- 8
- 64
A: 16

Q: Leaving an instance in a room that does nothing will eventually __________ as instances build up.
- implode
- lag the game
- crash the computer
- crash the game
A: lag the game; crash the game

Q: If you want to stop an alarm from running anymore and therefore prevent anymore smoke from being created, you would set an alarm action, that is placed after the effect, and set the alarm to ____ .
- 0
- 1
- -1
- none of the above
A: -1

Q: Particles are ________________ graphics resource that are generated based on constrained random values using the built in particle effects that come as standard with GameMaker:Studio.
- a very fast
- a very slow
- a cumbersome
- a dynamic
A: a very fast

Q: What is the difference between a burst emitter and a stream emitter (more than one correct answer)?
- The burst emitter is great for explosion effects and other things that need to be created in a moment.
- For effects that need to happen every step you should be using a stream emitter.
- The stream emitter is great for explosion effects.
- For effects that need to happen every step you should be using a burst emitter.
A: The burst emitter is great for explosion effects and other things that need to be created in a moment.; For effects that need to happen every step you should be using a stream emitter.