Title: CH11 QZ
Course: RITA MC - GAME DESIGN > Section: Module 3

Q: One of the things that makes GameMaker: Studio so unique is the ease with which simple commands and functions can be made to manipulate your game world using _____________.
- events
- actions
- Game Maker Language (GML)
- DnD
A: actions

Q: The consistent part of most actions is the check-box labeled _________________ .
- self
- Relative
- other
- object
A: Relative

Q: Apart from the numbers that you can use for bookmarking the actions used, you can also add _______________ to your action list.
- bullets
- activities
- icons
- break-points
A: break-points

Q: With break-points, you can stop your actions from being performed and then "_________" through them to identify the exact source of the error.
- walk cycle
- step
- debug
- break
A: step

Q: How many parts is the Object Editor divided into?
- 4
- 2
- 3
- 6
A: 4