Title: CH14 QZ
Course: RITA MC - GAME DESIGN > Section: Module 4

Q: The programming language Game Maker uses is called GML, which stands for _______________.
- Game Manual Levitation
- Graphic Manipulation Language
- Game Maker Line Code
- Game Maker Language
A: Game Maker Language

Q: // Beginning a line of code with this, is called a ___________.
- remark
- whack whack
- comment
- mistake
A: comment

Q: __________ can be used as functions that can be called from other scripts.
- Statements
- Scripts
- Code
- Variables
A: Scripts

Q: To check whether two values are equal, you must use ____.
- parenthesis
- =
- >=
- ==
A: ==

Q: Once a ______ statement is reached, the rest of the script is not executed.
- return
- blunt
- if/else
- while
A: return

Q: In Game Maker Studio, you are able to create a(n) ____________ computer opponent.
- transparent
- intelligent
- invisible
- hidden
A: intelligent

Q: In earlier games in Game Maker,  you could have created some ___________ gameplay, something that is very important for good games.
- theoretical
- strong
- adaptive
- dynamic
A: adaptive

Q: A very good move in the game is a move where you create ___________________ for yourself in the next move.
- escapes
- options
- opportunities
- two winning positions
A: two winning positions

Q: The ____________ window allows you to pause and continue the game or step through it.
- repair
- debug
- resource
- sprite
A: debug

Q: Scripts can actually call themselves. This is known as a _______________.
- recursive call
- echo call
- repetitive call
- callback
A: recursive call