Title: CH02 QZ
Course: RITA MC - GAME DESIGN > Section: Module 1

Q: A sprite
- is a graphical representation of a character
- is just images
- does not do anything.
- all of the above
A: all of the above

Q: ________ is the default for creating a Sprite.
- 16x20pixels
- 6x6 pixels
- 32x32pixels
- 6x6 inches
A: 32x32pixels

Q: There can be multiple instances of the same game object.
- True
- False
A: True

Q: A(n) ______ is a communication process with our object.
- sprite
- event
- object
- none of the above
A: event

Q: The ___________is the point at which GameMaker: Studio will draw the sprite in the game room.
- Key release
- origin
- collision
- mask
A: origin

Q: Select which keystrokes or options add a sprite:
- click on the Resources menu
- Press Create Sprite
- Click on the button with the Pacman symbol
- Shift+Control+S
- All of the above
- None of the above
A: All of the above

Q: A simple Game Design Document will have a Description of the Game, also known as a Game Story and _____________________.
- sprites.
- a list of Goals and Resources.
- objects.
- events.
- None of the above
A: a list of Goals and Resources.

Q: Objects get events. An event happens when ______.
- the object is created
- when an object collides with another object.
- when the user presses the mouse button or a key on the keyboard.
- all of the above
A: all of the above

Q: The interface for Game Maker uses a folder tree. This tree is where we will add ______ that are used to make Game Maker games.
- game resources
- objects
- sprites
- all of the above
A: all of the above

Q: The parent company of the Game Maker engine is:
- zynga
- yoyo
- gmc
- all of the above
- none of the above
A: yoyo