Title: Module 4 Instructions Notes - Read First
Course: IN 162 Game, Storyline and Character Development > Section: Module 4

When dreaming your world you will see a very wide area.  A HUGE world.  When planning your world you will want to make sure you are always starting small and expanding as time and "space" allows.  Do not get overwhelmed with planning the entirety at once.  Figure out the little stuff first!

It is so very easy to get overwhelmed when thinking of your world so the most basic principle is to start small and expand.  You started last week with a single character and also noted their "connections".  This week you will start planning the world that they actually exist in as a whole. Starting with your "Capital city", starting village/building... or whatever your world contains, you will plan the surroundings.  The other towns/areas will come to light in this paper as well.

Think of where each character will be.  Are they all found in the main area?  Are they in off city branches? Are there other areas in the woods/outlying areas?  How do they connect back to the main area.  You will not be planning all your characters here, but you will be planning your land, your "map".  The history of your land should also be revealed and even include the history of the land they came from if pertinent!  This is a huge piece of your story puzzle, plan carefully and thoroughly!

This paper will talk about the area and their justifications.  Their localities, their alignment.  Are they cities/areas that are for or against the main character? Is it a hidden place?  Public knowledge area.  Are they heavily fortified or easy to access?  Please make sure you are expanding on every area!!  You are writing the storyline of your lands!

If you are writing a script or film story, please use the same guidelines and plot that out, it will just be the area/areas where your production will take place!