Title: Module 4 Objectives and Activities List
Course: Advance C# > Section: Module 04

Learning Objectives

By successfully completing this module, the student will be able to:

- Understand logic- planning tools and decision making
- Learn how to make decisions using the if statement
- Learn how to make decisions using the if- else statement
- Use compound expressions in if statements
- Make decisions using the switch statement
- Use the conditional operator Use the NOT operator
- Learn to avoid common errors when making decisions
- Learn about decision- making issues in GUI programs

Learning Activities

This Module, Chapter 4 Making Decisions When computer programmers write programs, they rarely just sit down at a keyboard and begin typing.  Programmers must plan the complex portions of programs using paper and pencil.  Programmers often use pseudocode, a tool that helps them plan a program’s logic by writing plain English statements. Using pseudocode requires that you write down the steps needed to accomplish a given task.  You write pseudocode in everyday language, not the syntax used in a programming language.  In fact, a task you write in pseudocode does not have to be computer- related.  If you have ever written a list of directions to your house— for example, ( 1) go west on Algonquin Road, ( 2) turn left on Roselle Road, ( 3) enter expressway heading east, and so on— you have written pseudocode.  A flowchart is similar to pseudocode, but you write the steps in diagram form, as a series of shapes connected by arrows.

Assessment Activities

- Complete Module 04 Assignments Making Decisions
- Complete Module 04 Quiz Loops